About
Hi, I'm Rashmi.
Currently: Principal Motion Designer · MPL
Ten years ago I made my first animation and never really stopped chasing that feeling — the half-second where a screen goes from static to alive. These days that chase happens mostly inside Rive state machines at MPL, turning game UI into something that reacts instead of just sitting there.
Outside of work I'm either deep in one of MPL's own games — occupational hazard — or filling a notebook with quick, slightly unhinged character sketches. Same instinct, different medium.
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